I hope you see this, I have a few suggestions. One tweak the way Dashes work with wall running so you keep the momentum a bit more. Two, make the ai not snap to you after time stops, im sure you already though of that. Three, being able to cancel animations for weapon swapping and reloading and three and a half, being able to partially reload the shotgun. This isnt a game design tip, but a dmc style rating type deal would probably work well with this game! Thanks for reading if you did!
Every thing is super clean, love the feeling of the shooting with the different weapons, especially the recoil, that's very well done.
Only thing that feels a off is the wallrun. It seems like when you hit the wall you just keep your vertical velocity, which means if you reach a wall while falling, you're gonna run on it but downward, and it just feels weird and is frustrating (if you reach the wall, you expect to be able to continue jumping around).
Also, please think of people like me who play with inverted Y axis :p
I luv the demo. rly good, but, I found somethings that could be better:
The machine gun is kinda underwhelming. it could use some improvements. I mean, its nessessary to shot the big brute guys in the head multiple times w/ it and my pistol boi can use a single bullet to eliminate the same enemy.
A sniper or a zoom could be added.
Edit: from now on this is added stuff I realized l8tr.
I know this is gonna be implemented but I noticed there is no death. I was playing it when I was suposed to die my life reseted
honestly a great game so far amazing graphics and controls though i'd like to see more work done towards sound music and such, and i'd also like to see some sort of bhop where you can gain speed (and fov settings)
I have a few suggestions, also sorry if these annoy you
1: when ever you are doing parkour and you aproach a platform midair, you think you will have to start to move back to slow down because of the way most games have movement.
2: immidietly after time stops the enemies know exactly where to path find to you, you should make it so the have "confusion time" where they spin around to find you.
3: backing up with two, the enemies will start to walk to you before they can see you, so give the AI "vision"
4: you probably were going to do this but you need a way to get ammo so you dont run out
I tried this method in both admin and non-admin macOS accounts but it still doesn't work. I maybe did a mistake in this process. I just want to know that the "PLACEFILENAMEHERE" in your message should contain the .app extension for it to work?
Best regards,
AutomateDevvy (or ADev)
idk why i'm writing a letter cuz it looks like i'm writing an email to u.
Choose a download based on your os and theme preference (0.3.1 is light theme while 0.3 is dark). What you do after that depends on your os again. On windows, you go to file explorer, downloads, and right click the new .zip file that will be there. Select the option that say open with, then choose file explorer, this should show you the game files and folder inside the .zip. Then just drag said files and folders to where you want them on the sidebar and you should be good to go. I don't know what to do for linux and mac tho so you're on your own if you have one of those.
Steven, I think that all the "people" (character, enemies) being energy-based lifeforms would be cool. For example, what if there were rails that you could ride by turning into an electrical current: and maybe "ammo pickups" could just be energy you're siphoning from the enemies would be cool.
I like the game so far and haven't run into too many bugs but I would like a physicalized Rocket Launcher and some customization but overall great game!
Yeah, the finger is weird and clunky. Also really slow firing speed for some reason? Also, the shotgun and rifle are so underpowered, he might as well remove them.
Alright, sooooo why does everyone wanna collab with steven on this, ITSA GAME!!!!!!!!!!!!!!!! NOT A GODLIKE THING!!!! just ask him to make it ooen source and we are done ok?
There is a small bug where punching the little guys sometimes causes you to clip under the ground, because you get under them and they kinda push you down. Also, spamming space while moving side to side on a wall will allow you to effectively climb it? I don't think that's a feature.
Hi Steven, after watching your last video I got inspired to making music for your game. I'd love to hear what you think and maybe we could work together?
Here's a little "demo" 30sec. I got about 10min of that track in particular and could make more if you're interested.
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I hope you see this, I have a few suggestions. One tweak the way Dashes work with wall running so you keep the momentum a bit more. Two, make the ai not snap to you after time stops, im sure you already though of that. Three, being able to cancel animations for weapon swapping and reloading and three and a half, being able to partially reload the shotgun.
This isnt a game design tip, but a dmc style rating type deal would probably work well with this game!
Thanks for reading if you did!
Every thing is super clean, love the feeling of the shooting with the different weapons, especially the recoil, that's very well done.
Only thing that feels a off is the wallrun. It seems like when you hit the wall you just keep your vertical velocity, which means if you reach a wall while falling, you're gonna run on it but downward, and it just feels weird and is frustrating (if you reach the wall, you expect to be able to continue jumping around).
Also, please think of people like me who play with inverted Y axis :p
Hope to see a full game of this later!
Love the game so far a little to bright/bloomy and i wish there was some sort of Fov slider
Its Ultrakill BUT NEON and I love it!
true
I luv the demo. rly good, but, I found somethings that could be better:
The machine gun is kinda underwhelming. it could use some improvements. I mean, its nessessary to shot the big brute guys in the head multiple times w/ it and my pistol boi can use a single bullet to eliminate the same enemy.
A sniper or a zoom could be added.
Edit: from now on this is added stuff I realized l8tr.
I know this is gonna be implemented but I noticed there is no death. I was playing it when I was suposed to die my life reseted
its overal prety gud I rly liked this game.
just jump and punch big guys in the face.
I'm not holding any buttons yet the game thinks I am moving forward
i managed to make this dude all grey can someone explain why he isnt dead?
- Vros
there's the trowable knife in the 3.1?
Nah, that is probably gonna be in the next demo
honestly a great game so far amazing graphics and controls though i'd like to see more work done towards sound music and such, and i'd also like to see some sort of bhop where you can gain speed (and fov settings)
I found a glitch. When I was wallrunning in the arena side walls, I went through the wall and outside the arena.
I have a few suggestions, also sorry if these annoy you
1: when ever you are doing parkour and you aproach a platform midair, you think you will have to start to move back to slow down because of the way most games have movement.
2: immidietly after time stops the enemies know exactly where to path find to you, you should make it so the have "confusion time" where they spin around to find you.
3: backing up with two, the enemies will start to walk to you before they can see you, so give the AI "vision"
4: you probably were going to do this but you need a way to get ammo so you dont run out
5: thanks for listening
Me: mom can we get doom
Mom: no we have doom at home
Doom at home:
delete the: "this game" it will make it more funnier :)
dark mode? pls Edit: nvm i see
download the 0.3 version instead of 0.3.1
a quality thing would be nice, my potato doesn't run this very well
Put raclette in it.
can you get rid of the parkour to get to the arena for the 0.3.2 update
another request for the next update is: a story where you get weapons as you progress
It's a nice game but I can't open it for some reason... even when I'm on the macOS admin account.
I can fix it, just rename the game and take away the .app and then use a terminal and type:
sudo chmod +x PLACEFILENAMEHERE
type in the needed password, then make go to the folder and re-add the .app extension, try like that
I'm going to try this in both accounts.
Hello Anonymous,
I tried this method in both admin and non-admin macOS accounts but it still doesn't work. I maybe did a mistake in this process. I just want to know that the "PLACEFILENAMEHERE" in your message should contain the .app extension for it to work?
Best regards,
AutomateDevvy (or ADev)
idk why i'm writing a letter cuz it looks like i'm writing an email to u.
well it would be good to have a low quality version for people that have potato computers
i play all fps movement low poly games, and i watch the devlogs.
-rocket launcher too slow
- While ur reloading u cant switch to anything instanly so u have to wait
-no control menu
-cant reload rocket launcher
-u should be able to spam more with rocket launcher
-can go to space with rocket launcher and stopping time
-cant quit to menu
-stopping time to op mayne only being able to use it 3 times every level and its harder to get
it would add more space to wallrun
make a bigger arena
why is my mouse not respondin
I have an idea for the next update! Maybe add a scope mechanism to the pistol and other guns. And make it easier to reload the rocket, please!
HOW DO I GET THE GAME PLS SOMEONE TELL ME
PLS SOMEONE
The blue buttons above the forum.
Choose a download based on your os and theme preference (0.3.1 is light theme while 0.3 is dark). What you do after that depends on your os again. On windows, you go to file explorer, downloads, and right click the new .zip file that will be there. Select the option that say open with, then choose file explorer, this should show you the game files and folder inside the .zip. Then just drag said files and folders to where you want them on the sidebar and you should be good to go. I don't know what to do for linux and mac tho so you're on your own if you have one of those.
u r using win zip?
I love how you can spam space at a wall to clime
speedrun for the game 14.42
Cool
Thanks
hey steven can you pls make a online feature later on pls
Steven, I think that all the "people" (character, enemies) being energy-based lifeforms would be cool. For example, what if there were rails that you could ride by turning into an electrical current: and maybe "ammo pickups" could just be energy you're siphoning from the enemies would be cool.
Wow, Great game! Gives me huge Karlson vibes
Karlson Vibe?
Karlson Vibe
Karlson Vibe
bro why is everyone downvoting hes just saying its simmilar not that it copied this jeez
btw how many second/minutes does the stop time cooldown take if it has
Pretty sure its a kills thing and not timed
yes
why cant i see my hitmarker
Because the white theme is experimental.
I like the game so far and haven't run into too many bugs but I would like a physicalized Rocket Launcher and some customization but overall great game!
Yeah, the finger is weird and clunky. Also really slow firing speed for some reason? Also, the shotgun and rifle are so underpowered, he might as well remove them.
Alright, sooooo why does everyone wanna collab with steven on this, ITSA GAME!!!!!!!!!!!!!!!! NOT A GODLIKE THING!!!! just ask him to make it ooen source and we are done ok?
I Have A Name Its : THE UPGRADE
There is a small bug where punching the little guys sometimes causes you to clip under the ground, because you get under them and they kinda push you down. Also, spamming space while moving side to side on a wall will allow you to effectively climb it? I don't think that's a feature.
Hi Steven, after watching your last video I got inspired to making music for your game. I'd love to hear what you think and maybe we could work together?
Here's a little "demo" 30sec. I got about 10min of that track in particular and could make more if you're interested.
Cheers,
Joannis
to laggy
switch out from the potato pc and your problem is fixed!
I would like to add a camera zoom (funktion not that school app) ((sorry for bad engleash))