It is very fun game but there is a bug in where when you run out of ammo in the AK all the other guns will loose the ammo to and can reload even when if it has ammo. But over all it is a very fun game !!!
its fun, but the shotgun is weak af and outrunning the enemies is easy. But the enemies are smarter than COD ones so yea. Wallrunning is great, very fun, but im sad you can't jump off a wall and then re-jump back onto it. Would make the game more fast. Either way, great game, 10/10.
I kind of don't like how there is no sound and the shotgun could get a damage buff... but other than that i love this game, can't wait until the third demo comes out!
The game is fun but the Rifle could use a buff and less bullet spread, and the Shotgun could have a damage range buff. But other than that I absolutely love it. One thing I would like to see would be Aim down sights or different player/weapon customization.
When you run out of ammo in one gun, it disables reload for all guns. Other then that, this is a really fun game and I enjoy it a lot. Keep up the great work! I can not wait to see this game blow up!
This is because there must be only one variable that controls when the reloading animation activates, and when a gun's ammo remaining reaches zero, the variable is set to something that disables the reloading animation and the ammunition to be loaded again.
There just needs to be a variable for each weapon that disables the animation for each specific weapon, instead of disabling all three at once.
You're probably jumping too late. You think your initial jump is on the ground, but it's not, you're accidentally using the double jump right as you leave the platform. I had the same problem, just jump a little earlier than you think you need to.
The parckour is very skillable (but duble jump works very strangely some times, and if you spam jump between two wall you will "fly")
The main thing that anoys me is that even if you are good at parckour shooting a precise while jumping on platform and wallruning is almost impossible.
If some how you found a way to combine the two in a fluid killing and "parckouring" motion it would be very good game were you have to stay concentrade but still able to do the actinons simultaneously
Really Awesome Prototype... I would really love it if you added a enemy that would encourage the player to move forward and attack, the enemies right now made me back peddle a lot.
It is really fun already, I would love to where this is heading, waiting to next devlog.
And yeah sometimes the double jump doesn't work, make it a little bit lentient for noobs like me
There was one bug I found in which, once one gun got down to zero rounds, you couldn't reload any other guns. That was the only big bug I found. Other than that, just keep on going. Also, there wasn't any noise or sounds, but I figure that's because you haven't added any yet.
This game is great but gameplay is limited. I like the wall running mechanic as well as how the enemy's limbs blink when it's weak. But this game needs some more game modes. Here's some suggestions:
1. Horde Mode (Already implemented)
2. RP Mode (Nice to get a a little background story and because it looks like this mode could come out pretty interesting)
3. Fortress Siege (Raiding the robot factories)
4. The Maze Mode (The player fights to get to the middle to where the boss defends a prize)
Please consider adding any of these and I think it would greatly improve your game 👍
Some feedback i would give is: buff the shotgun, right now it is extremely under powered and can barely hold a candle to the revolver and rifle. I think you could do this by tightening the crosshair and spread, Increase the damage (big boys 2-3 shots to kill and for the crab dudes 1 shots, also add knock back (the smaller the enemy the farther they fly). also the rifle crosshair will freak out and snap too innacurate and accurate, With a game like this I feel like you should ditch the bloom and csgo crosshair and use just a dot. Apart from that its shaping up to be a great game, its super satisfying to to headshot a big boy with the revolver and watch it roll away as their body falls to the floor. I cant wait for the next devlog :)
← Return to thing
Comments
Log in with itch.io to leave a comment.
It is very fun game but there is a bug in where when you run out of ammo in the AK all the other guns will loose the ammo to and can reload even when if it has ammo. But over all it is a very fun game !!!
If u are in a corner au can jump from wall to wall until u reach the ceiling
Does anyone know what is happening here?
Suggestion: When you are in mid air and you fire the shotgun down it makes you go up.
thats an intentional mechanic, as shown in various other FPS games.
cough heavy recoil cough
its fun, but the shotgun is weak af and outrunning the enemies is easy. But the enemies are smarter than COD ones so yea. Wallrunning is great, very fun, but im sad you can't jump off a wall and then re-jump back onto it. Would make the game more fast. Either way, great game, 10/10.
Yeah the shot gun is worse than the revolver.
good game! hope it gets updated soon!
pls add soun
I found a bug if you shoot the portal to the battle arena you will be teleported in to the battle arena
barrrrrrppp
BARP!!! Barp!!! barppppp!!!!
do you need unity to open this because I'm using Mac and its not working
no you dont
Have you must unzip the file
otherwise archive it
I kind of don't like how there is no sound and the shotgun could get a damage buff... but other than that i love this game, can't wait until the third demo comes out!
lol yea the shotgun kinda feels useless
how do i install
Extract the zip file. After that open file and the game will be there =)
Pls make it so you can die in this game because it would me more fun to be able to die.
how do i install
The game is fun but the Rifle could use a buff and less bullet spread, and the Shotgun could have a damage range buff. But other than that I absolutely love it. One thing I would like to see would be Aim down sights or different player/weapon customization.
This is fun gaem
it says forbiden all the time pls help if you have solutions pls comment me plsssssss
Karlson But FUUUUUUUUUUUUUUUUUUUUUUTUUUUUUUUUUUREEEEEEEE
I've discovered a funny and easily repeatable "exploit": corner climbing
Basically, you wall run on two corner walls, constantly changing the wall you'll "climb" the corner.
It is really easy to snipe from up there
its not really fun tho
When you run out of ammo in one gun, it disables reload for all guns. Other then that, this is a really fun game and I enjoy it a lot. Keep up the great work! I can not wait to see this game blow up!
i cant get the to arena i just die before i get there. Is there any way to skip the parkour stuff
Ya just shoot the "portal"
I believe I found a glitch with reloading, whenever you run out of ammo on one gun the others will not reload. otherwise its a cool concept!
This is because there must be only one variable that controls when the reloading animation activates, and when a gun's ammo remaining reaches zero, the variable is set to something that disables the reloading animation and the ammunition to be loaded again.
There just needs to be a variable for each weapon that disables the animation for each specific weapon, instead of disabling all three at once.
once you run out of ammo you cant reload any gun after that even if they have ammo left
hey, you cant die
THIS GAME IS AWESOME!!!
---------------------------
Additions:
Ammo Drops
New Maps
Multiplayer
Different Texture Packs
Level Editor
Progressively Harder Enemies
Death Screen
Health Drops
Rewards System
Flying Enemies
Grenade Launcher
Story Mode
I have re-posted this with a few additions and corrections.
story mode might be too hard
Then don't play it.
I think he means to make
Yeah, a cool campaign would make this game awesome.
cool but the double jumping does NOT work 90 percent of the time
It works for me.
You're probably jumping too late. You think your initial jump is on the ground, but it's not, you're accidentally using the double jump right as you leave the platform. I had the same problem, just jump a little earlier than you think you need to.
is there a way to skip the intro part
I don't believe so
Bruh... yes, there is, look through the other comments.
so... the idea is great
The parckour is very skillable (but duble jump works very strangely some times, and if you spam jump between two wall you will "fly")
The main thing that anoys me is that even if you are good at parckour shooting a precise while jumping on platform and wallruning is almost impossible.
If some how you found a way to combine the two in a fluid killing and "parckouring" motion it would be very good game were you have to stay concentrade but still able to do the actinons simultaneously
true
ah
yes
parckour and duble jump
Your games are awesome, I can play it all day.
I have an idea, things that protect you
How long is the download supposed to take?
This game is fun. But I use Windows XP 32-bit edition so I havent played it yet.
windows XP.... eh
name I dear titanflop2 then just a rag dole titan the boom also sniper with a defend the camp mode like a defenceinve seige
Wow That Was Really Cool
I'd like to see further updates to this game because I can see this becoming the next "SUPERHOT"
Really Awesome Prototype... I would really love it if you added a enemy that would encourage the player to move forward and attack, the enemies right now made me back peddle a lot.
It is really fun already, I would love to where this is heading, waiting to next devlog.
And yeah sometimes the double jump doesn't work, make it a little bit lentient for noobs like me
There is a common problem you probably have, look at the other comment about double jump problems above your's I gave an explanation there.
There was one bug I found in which, once one gun got down to zero rounds, you couldn't reload any other guns. That was the only big bug I found. Other than that, just keep on going. Also, there wasn't any noise or sounds, but I figure that's because you haven't added any yet.
This game is great but gameplay is limited. I like the wall running mechanic as well as how the enemy's limbs blink when it's weak. But this game needs some more game modes. Here's some suggestions:
1. Horde Mode (Already implemented)
2. RP Mode (Nice to get a a little background story and because it looks like this mode could come out pretty interesting)
3. Fortress Siege (Raiding the robot factories)
4. The Maze Mode (The player fights to get to the middle to where the boss defends a prize)
Please consider adding any of these and I think it would greatly improve your game 👍
Those all sound really cool.
it felt a little fast, shotgun felt too weak, and I think there was too much spread
Some feedback i would give is: buff the shotgun, right now it is extremely under powered and can barely hold a candle to the revolver and rifle. I think you could do this by tightening the crosshair and spread, Increase the damage (big boys 2-3 shots to kill and for the crab dudes 1 shots, also add knock back (the smaller the enemy the farther they fly). also the rifle crosshair will freak out and snap too innacurate and accurate, With a game like this I feel like you should ditch the bloom and csgo crosshair and use just a dot.
Apart from that its shaping up to be a great game, its super satisfying to to headshot a big boy with the revolver and watch it roll away as their body falls to the floor. I cant wait for the next devlog :)
please add dying