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New category: 100%. Kill all enemies.

This run could be obviously improved. By the way the rifle is the fastest way to take out all the enemys.

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Actually, never mind. The revolver is better. It takes them out in one or two shots.

Yeah, i got 18.70 something with the revolver.

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Revolver seems to be the go-to weapon. Sometimes it's possible to kill 2 enemies with a single bullet.
I got 18.09 in my 5th run so there is a lot of optimization to be done.


Wow, thats lucky. Anyways pretty good run.

Also if the shotgun did more damage it would DEFINITELY would be the go-to weapon. Like it could take several enemies cause of burst fire.

I don't think we are getting this game into speedrun.com cause short games dont get accepted .

Sadly, yes. I doubt it'll ever get accepted since this game seems to more focus on fps rather than platforming.

I also tried to submit it but it didnt get accepted cause it was too short but for SOME REASON, SUPER SANIC TURBO GUN ADVENTURE 2 TURBO got accepted even though it only has a single level.

The speedrun.com experience lol

welcome to speedrun.com: where we accept game submissions. that break the rules of game submitions for some reason.

I'll admit it... This took me 334 tries, skip% is getting pretty optimized at this point.

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nice run, also yeah skip% is getting optimized. i also found a "glitch "where you can get a bit of speed from the start. idk if it will be used though. 

Seems to be pretty precise but I think it does give off a substantial amount of boost to begin with since the start is one of the most time consuming parts of a run. I will also check that out.

Also thinking about it now this exact glitch could be used on different spots on the map as well.

Yeah, could also be used on diffrent places.  Not sure though.

Could be used at the end parts so you don't lose speed. 

Its not really that hard. Can get annoying if you keep pressing jump too late. 

Jump while falling . Like about half a second or a bit more to do it. I don't know. I also discovered it by accident.

to get a 12 second run, it would probably need a lot of optimization. but by using wallrunning as much as possible and using the "glitch" i found we could get it.

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not a speedrun just showing it off


i stopped it a bit early, but i am sure that its a 13 second run. i am happy with this record. (probably a 13.90 something)

Yo, great job.

ty

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Jeez my guy, fantastic job.

i am trying to take the time down to a 13.99 or 13.97.

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i requested this game to speedrun.com, cause people are starting to speedrun it.

it didnt get accepted.

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14.62 with skips
Tried including live split but my recording software wouldn't let me.
Took me an embarrasing amount of 42 tries but here it is.

nice, you beat my record.

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A very cool idea! I played too much :)

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kind alooks like karlson gonna download it

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speedrun but no skips

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speedrunn!!! 

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It is very awesome and swag I am not kidding at all

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bro this is amazing 

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I speedran your game lol:

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I know a faster way-go on top of the box thing and jump off for more sped

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15 seconds, you've got to get creative.

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its great!! keepit up

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Yo, check out this very rough sub-MG design

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I was thinking it could have accelerating fire rate, the longer you shoot, the faster it gets. Just a thought.

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hey ain't this a minigun? coocl concept tho

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No, it's a sub-machine gun. The second thing is a top view. Its roughly based off of a PPSh-41.

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Very fun but you can't switch weapons while reloading, which is kind of the point of a sidearm. 

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It is very fun game but there is a bug in where when you run out of ammo in the AK all the other guns will loose the ammo to and can reload even when if it has ammo. But over all it is a very fun game !!!

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If u are in a corner au can jump from wall to wall until u reach the ceiling

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Does anyone know what is happening here?

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Suggestion: When you are in mid air and you fire the shotgun down it makes you go up.

thats an intentional mechanic, as shown in various other FPS games.

cough heavy recoil cough

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its fun, but the shotgun is weak af and outrunning the enemies is easy. But the enemies are smarter than COD ones so yea. Wallrunning is great, very fun, but im sad you can't jump off a wall and then re-jump back onto it. Would make the game more fast. Either way, great game, 10/10.

Yeah the shot gun is worse than the revolver.

good game! hope it gets updated soon!

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pls add soun

I found a bug if you shoot the portal to the battle arena you will be teleported in to the battle arena

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barrrrrrppp

BARP!!! Barp!!! barppppp!!!!

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do you need unity to open this because I'm using Mac and its not working

no you dont

Have you must unzip the file

otherwise archive it

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I kind of don't like how there is no sound and the shotgun could get a damage buff... but other than that i love this game, can't wait until the third demo comes out!

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lol yea the shotgun kinda feels useless

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how do i install

Extract the zip file. After that open file and the game will be there =)

Pls make it so you can die in this game because it would me more fun to be able to die.

how do i install

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The game is fun but the Rifle could use a buff and less bullet spread, and the Shotgun could have a damage range buff. But other than that I absolutely love it. One thing I would like to see would be Aim down sights or different player/weapon customization.

This is fun gaem

it says forbiden all the time     pls help   if you have solutions pls comment me plsssssss

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Karlson But FUUUUUUUUUUUUUUUUUUUUUUTUUUUUUUUUUUREEEEEEEE

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I've discovered a funny and easily repeatable "exploit": corner climbing

Basically, you wall run on two corner walls, constantly changing the wall you'll "climb" the corner.

It is really easy to snipe from up there

its not really fun tho

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When you run out of ammo in one gun, it disables reload for all guns. Other then that, this is a really fun game and I enjoy it a lot. Keep up the great work! I can not wait to see this game blow up!

i cant get the to arena i just die before i get there. Is there any way to skip the parkour stuff

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Ya just shoot the "portal"

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I believe I found a glitch with reloading, whenever you run out of ammo on one gun the others will not reload. otherwise its a cool concept!

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This is because there must be only one variable that controls when the reloading animation activates, and when a gun's ammo remaining reaches zero, the variable is set to something that disables the reloading animation and the ammunition to be loaded again.

There just needs to be a variable for each weapon that disables the animation for each specific weapon, instead of disabling all three at once.

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