
Palette: Cards & Chaos Demo
A downloadable game for Windows and Linux
A roguelike shooter where your deck is your weapon and every room is a blank canvas.
Note: this is a very early demo! So for now, it's here. Let me know what you think about it. And make sure to wishlist on Steam :)
http://store.steampowered.com/app/3658670/Palette_Cards__Chaos
In Palette: Cards & Chaos, you play as a water spirit with a giant paintbrush, fighting through a shifting labyrinth full of danger. This top-down shooter blends fast-paced combat with a unique card system: collect cards that represent attacks, then stack them to create powerful and unpredictable combos.
Each run is a chance to build something new. Will you decimate enemies with swift brushstrokes, or launch a storm of paint projectiles? The cards you choose define your playstyle—and your survival.
Deckbuilding Meets Action: Build your attacks by combining cards during each run. Find creative combos that change how you fight.
Procedurally Generated Dungeons: Explore a maze that’s different every time. New rooms, enemies, and surprises with every run.
Paint-Based Abilities: Use your brush to attack, block, and change the battlefield. Your abilities are as creative as you make them.
Updated | 5 days ago |
Published | 7 days ago |
Status | In development |
Platforms | Windows, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Steven |
Genre | Action |
Tags | Bullet Hell, Deck Building, No AI, Roguelike |
Links | Steam |
Install instructions
Extract the zip file and run the executable inside
Comments
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i have a idea for a card, maybe a parry card, considering that enemy projectiles seemingly get blocked if you hit them with a melee attack
though i dont know if it would be a good card or not
Very nice demo. I'm definitely looking forward to the release version.
If it's okay I'd like to leave some suggenstions though.
1. Visual feedback for taking damage could be more prevalent.
2. Melee enemies.
3. Maybe add like different tiers to the colors. Like a special 2x damage red. With the clolor theme in mind you could call it it crimson red or something.
4. Not sure if I saw that correctly, but can you block projectiles with the melee? If yes, that's pretty cool, but would be nice to have in the tutorial rooms.
5. Effects for the character like higher movement speed.
Two more smaller things: Enemies somethimes seem to be stuck in the corners of the rooms and stop attacking and also please let me use esc to close the map.
In the end I'd say: Although there is quite a bit of room for improvement, it's just a demo so that's to be expected, but it's still lots of fun already. Keep up the good work!
Great points, thanks for the feedback! I'll def keep this in mind as development continues
WTF HES ALIVE WE ARE SO BACK
gg wow this is extremely satisfying GO FOR SPEED DECK ITS SOOO GOOD
anyway as the comment underneath me says,
WE ARE SO BACK
if comment position changes somehow then uhhhhh
WE ARE SO BACK