When you run out of ammo in one gun, it disables reload for all guns. Other then that, this is a really fun game and I enjoy it a lot. Keep up the great work! I can not wait to see this game blow up!
This is because there must be only one variable that controls when the reloading animation activates, and when a gun's ammo remaining reaches zero, the variable is set to something that disables the reloading animation and the ammunition to be loaded again.
There just needs to be a variable for each weapon that disables the animation for each specific weapon, instead of disabling all three at once.
You're probably jumping too late. You think your initial jump is on the ground, but it's not, you're accidentally using the double jump right as you leave the platform. I had the same problem, just jump a little earlier than you think you need to.
The parckour is very skillable (but duble jump works very strangely some times, and if you spam jump between two wall you will "fly")
The main thing that anoys me is that even if you are good at parckour shooting a precise while jumping on platform and wallruning is almost impossible.
If some how you found a way to combine the two in a fluid killing and "parckouring" motion it would be very good game were you have to stay concentrade but still able to do the actinons simultaneously
Really Awesome Prototype... I would really love it if you added a enemy that would encourage the player to move forward and attack, the enemies right now made me back peddle a lot.
It is really fun already, I would love to where this is heading, waiting to next devlog.
And yeah sometimes the double jump doesn't work, make it a little bit lentient for noobs like me
There was one bug I found in which, once one gun got down to zero rounds, you couldn't reload any other guns. That was the only big bug I found. Other than that, just keep on going. Also, there wasn't any noise or sounds, but I figure that's because you haven't added any yet.
This game is great but gameplay is limited. I like the wall running mechanic as well as how the enemy's limbs blink when it's weak. But this game needs some more game modes. Here's some suggestions:
1. Horde Mode (Already implemented)
2. RP Mode (Nice to get a a little background story and because it looks like this mode could come out pretty interesting)
3. Fortress Siege (Raiding the robot factories)
4. The Maze Mode (The player fights to get to the middle to where the boss defends a prize)
Please consider adding any of these and I think it would greatly improve your game 👍
Some feedback i would give is: buff the shotgun, right now it is extremely under powered and can barely hold a candle to the revolver and rifle. I think you could do this by tightening the crosshair and spread, Increase the damage (big boys 2-3 shots to kill and for the crab dudes 1 shots, also add knock back (the smaller the enemy the farther they fly). also the rifle crosshair will freak out and snap too innacurate and accurate, With a game like this I feel like you should ditch the bloom and csgo crosshair and use just a dot. Apart from that its shaping up to be a great game, its super satisfying to to headshot a big boy with the revolver and watch it roll away as their body falls to the floor. I cant wait for the next devlog :)
hey whats up so i play on a tiny cpu and i run on 25 fps do u thinck u could add a option were u can slow done the graphics thank you ima still play and look for more thing thx bye
I comented this on one of your youtube videos but i thought it made more sence to put it here.
I came up with some lore for the sifi game your making. I was thinking that you are a ciborg cent by the humans far in in the futer to deal with, a string of robot uprisings. the twist is as you fight them you slowlly relise that they might be right in rebelling, and you get to chose if you will be sipothetic to there caus. i was also thinking that you could add some rpg elaments, like changing you carectures gender, aperence, boudy typ etx, through a selection of diforent stats, now this might be way to hard to code, and its fine if my ideas would be way to hard to implomint, but if possibel i would love if you could inploment some of thses elaments. ether way i am very happy to see what you add next, and if you every reales this on steam i will defontantly buy it. Anyways keep up the good work.
I think customization would just make the game feel generic, But thats just my opinion. Also some one in the youtube comments mentioned maybe making the character some energy based being, and I thought that would be super cool.
Also the backstory could be like you as a competitor in a survival game kind of like how in the beginning of war games map of Titanfall two where your put into a chamber and you become a vr soldier kinda thing. The Orion Games is what the competition would be called, just a suggestion
- make the first few shots of the rifle more accurate
- make rifle get a slight damage buff
- add aiming down sight
- nerf the revolver damage a little bit
- make revolver accuracy a little bit better and have the accuracy be affected by recoil which is affected by the speed of firing
- let the spider dudes climb walls
- add abilities {maybe like a grapple hehehe}
- add sliding (crouching while sprinting)
- add sprinting
- add crouching
- make it so you can die
And finally, please add something like fire stars to the game. (I know this list will take some a lot of work but it would dramatically improve the game)
The combat seems like it would work better in smaller groups, but all the enemies seem to form one giant mass. I think it would be better if the enemies had a limit to how far they can see you.
It would also be nice to have more movement options such as a slide or a ledge grab.
All except fall-damage, multiplayer (No way it wouldn't be laggy), and texture packs (we don't need them, and he could spend time on WAY more important stuff instead).
This game is great, but there are a few issues, as mentioned by others. But to be honest it feels like the you might need to buff the shotgun, it doesn't do much damage and needs over a full clip to kill a big boi.
An idea I have, it's kind of weird, but I think it'd be cool if you could right click while holding a gun to be put into a certain "mode", like for example if you right clicked while holding a AR you would be faster with less health, or if you right click the shotgun its more damage and slower, and it keeps the buffs and debuffs no matter what gun you're using, and it has a cooldown of like 40 seconds after you use it. It's probably difficult to code but just an idea.
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it says forbiden all the time pls help if you have solutions pls comment me plsssssss
Karlson But FUUUUUUUUUUUUUUUUUUUUUUTUUUUUUUUUUUREEEEEEEE
I've discovered a funny and easily repeatable "exploit": corner climbing
Basically, you wall run on two corner walls, constantly changing the wall you'll "climb" the corner.
It is really easy to snipe from up there
its not really fun tho
When you run out of ammo in one gun, it disables reload for all guns. Other then that, this is a really fun game and I enjoy it a lot. Keep up the great work! I can not wait to see this game blow up!
i cant get the to arena i just die before i get there. Is there any way to skip the parkour stuff
Ya just shoot the "portal"
I believe I found a glitch with reloading, whenever you run out of ammo on one gun the others will not reload. otherwise its a cool concept!
This is because there must be only one variable that controls when the reloading animation activates, and when a gun's ammo remaining reaches zero, the variable is set to something that disables the reloading animation and the ammunition to be loaded again.
There just needs to be a variable for each weapon that disables the animation for each specific weapon, instead of disabling all three at once.
once you run out of ammo you cant reload any gun after that even if they have ammo left
hey, you cant die
story mode might be too hard
Then don't play it.
Yeah, a cool campaign would make this game awesome.
cool but the double jumping does NOT work 90 percent of the time
You're probably jumping too late. You think your initial jump is on the ground, but it's not, you're accidentally using the double jump right as you leave the platform. I had the same problem, just jump a little earlier than you think you need to.
is there a way to skip the intro part
Bruh... yes, there is, look through the other comments.
so... the idea is great
The parckour is very skillable (but duble jump works very strangely some times, and if you spam jump between two wall you will "fly")
The main thing that anoys me is that even if you are good at parckour shooting a precise while jumping on platform and wallruning is almost impossible.
If some how you found a way to combine the two in a fluid killing and "parckouring" motion it would be very good game were you have to stay concentrade but still able to do the actinons simultaneously
ah
yes
parckour and duble jump
Your games are awesome, I can play it all day.
I have an idea, things that protect you
How long is the download supposed to take?
This game is fun. But I use Windows XP 32-bit edition so I havent played it yet.
windows XP.... eh
name I dear titanflop2 then just a rag dole titan the boom also sniper with a defend the camp mode like a defenceinve seige
Wow That Was Really Cool
I'd like to see further updates to this game because I can see this becoming the next "SUPERHOT"
Really Awesome Prototype... I would really love it if you added a enemy that would encourage the player to move forward and attack, the enemies right now made me back peddle a lot.
It is really fun already, I would love to where this is heading, waiting to next devlog.
And yeah sometimes the double jump doesn't work, make it a little bit lentient for noobs like me
There is a common problem you probably have, look at the other comment about double jump problems above your's I gave an explanation there.
There was one bug I found in which, once one gun got down to zero rounds, you couldn't reload any other guns. That was the only big bug I found. Other than that, just keep on going. Also, there wasn't any noise or sounds, but I figure that's because you haven't added any yet.
This game is great but gameplay is limited. I like the wall running mechanic as well as how the enemy's limbs blink when it's weak. But this game needs some more game modes. Here's some suggestions:
1. Horde Mode (Already implemented)
2. RP Mode (Nice to get a a little background story and because it looks like this mode could come out pretty interesting)
3. Fortress Siege (Raiding the robot factories)
4. The Maze Mode (The player fights to get to the middle to where the boss defends a prize)
Please consider adding any of these and I think it would greatly improve your game 👍
Those all sound really cool.
it felt a little fast, shotgun felt too weak, and I think there was too much spread
Some feedback i would give is: buff the shotgun, right now it is extremely under powered and can barely hold a candle to the revolver and rifle. I think you could do this by tightening the crosshair and spread, Increase the damage (big boys 2-3 shots to kill and for the crab dudes 1 shots, also add knock back (the smaller the enemy the farther they fly). also the rifle crosshair will freak out and snap too innacurate and accurate, With a game like this I feel like you should ditch the bloom and csgo crosshair and use just a dot.
Apart from that its shaping up to be a great game, its super satisfying to to headshot a big boy with the revolver and watch it roll away as their body falls to the floor. I cant wait for the next devlog :)
please add dying
hey whats up so i play on a tiny cpu and i run on 25 fps do u thinck u could add a option were u can slow done the graphics thank you ima still play and look for more thing thx bye
make mode so they dont despawn :)
I comented this on one of your youtube videos but i thought it made more sence to put it here.
I came up with some lore for the sifi game your making. I was thinking that you are a ciborg cent by the humans far in in the futer to deal with, a string of robot uprisings. the twist is as you fight them you slowlly relise that they might be right in rebelling, and you get to chose if you will be sipothetic to there caus. i was also thinking that you could add some rpg elaments, like changing you carectures gender, aperence, boudy typ etx, through a selection of diforent stats, now this might be way to hard to code, and its fine if my ideas would be way to hard to implomint, but if possibel i would love if you could inploment some of thses elaments. ether way i am very happy to see what you add next, and if you every reales this on steam i will defontantly buy it. Anyways keep up the good work.
ps sorry for bad gramer.
I think customization would just make the game feel generic, But thats just my opinion. Also some one in the youtube comments mentioned maybe making the character some energy based being, and I thought that would be super cool.
İts good but you cant die
your helat is regenaret too much
why does it say forbidden all the time?!?
ikr
----I say this game should be called Orion 1 (or-ee-on)----
Also the backstory could be like you as a competitor in a survival game kind of like how in the beginning of war games map of Titanfall two where your put into a chamber and you become a vr soldier kinda thing. The Orion Games is what the competition would be called, just a suggestion
PreviewPreview1:49Titanfall 2 - The War Games Gameplay Trailer
Note - I didn't watch the video so it might not be what im talking about
Reply if you agree
PLEASE PLEASE PLEASE PLEASE
-give the shot gun a HUGE buff
- make the first few shots of the rifle more accurate
- make rifle get a slight damage buff
- add aiming down sight
- nerf the revolver damage a little bit
- make revolver accuracy a little bit better and have the accuracy be affected by recoil which is affected by the speed of firing
- let the spider dudes climb walls
- add abilities {maybe like a grapple hehehe}
- add sliding (crouching while sprinting)
- add sprinting
- add crouching
- make it so you can die
And finally, please add something like fire stars to the game. (I know this list will take some a lot of work but it would dramatically improve the game)
I think adding a dash would be awesome, and it would allow for even crazier parkour.
The combat seems like it would work better in smaller groups, but all the enemies seem to form one giant mass. I think it would be better if the enemies had a limit to how far they can see you.
It would also be nice to have more movement options such as a slide or a ledge grab.
I think fall damage would ruin the aspect of jumping around, but I agree with everything out.
All except fall-damage, multiplayer (No way it wouldn't be laggy), and texture packs (we don't need them, and he could spend time on WAY more important stuff instead).
as a huge fan of titanfall 2 i ove the movement and think sliding would be a great addition and all wrap up movement nicely
i cant try any of stevens game becouse of the winzip thing he used can anyone help me with thi
how do i use it inted of the winzip thin
This game is great, but there are a few issues, as mentioned by others. But to be honest it feels like the you might need to buff the shotgun, it doesn't do much damage and needs over a full clip to kill a big boi.
An idea I have, it's kind of weird, but I think it'd be cool if you could right click while holding a gun to be put into a certain "mode", like for example if you right clicked while holding a AR you would be faster with less health, or if you right click the shotgun its more damage and slower, and it keeps the buffs and debuffs no matter what gun you're using, and it has a cooldown of like 40 seconds after you use it. It's probably difficult to code but just an idea.