Suggestion: You know how the body parts of enemies tend to not fall off after enemies die? What if, during timestop, you disabled the ability for enemies to die, so we could get some sweet combos off on a hand cancer man? (the plan is to make is so that enemies cannot die during timestop, so that I can knock the legs, arms, and head off of a hand cancer man for maximum brutality)
Suggestion: Hey Steven, sometimes when I punch the enemies they go flying up - but hear me out. What if you made this a feature! (this is a reference from your dev log) they could take fall damage and lose health or die. I'm just saying.
So when you launch the game, go into the settings and turn on the windowed view and then launch the game, and after go back to the settings make it full screen and the lag should be fixed. If it does not work i am sorry i run the Linux version on a Chromebook through Crostini.
I do really like where its going very smooth and fun I could play this demo for hours, but I have to say a couple of problems. First off the revolver if better than all other guns it can one shot the orbs and the B I G B O I S, then there's the four legged spider thing. It takes a lot of shots even from the revolver. All of the enemies are dirt slow and shoot slow. The third problem (more of a suggestion) is this game would be a lot better with higher FOV like 80 or 90 FOV. Thank you!
(Please keep in mind this is only my opinion) The best ways to kill the big guys or as I call them, Void Brutes, is to punch them in the head it's a one-shot w h y. For the b o o m e r s (I guess you could call them suicide turrets) the best is pistol, shotgun or rocket. Spider thingies or void crawlers as I call them best weapon is probably rocket, pistol or shotgun. The sphere-shooty-thingy (I call them void turrets) probably pistol, your fist, shotgun or rocket. Also the rifle is literally only good when you freeze time.
I don't remember if I said this already, but I think an ADS that slows time a bit in the air or on walls (gradually consuming the time gauge) would be super cool and make kills while doing parkour a lot easier.
There is a bug were when u stop time, shoot several explosives directly under you then when time goes back u jump, u will be flung VERY high into the air (over the map), then be able to get ontop of ANYTHING
In 0.3.1 for Windows, there is a bug where if you stop time, jump, and punch, in that order on top of the crab enemies there's a chance to be flung into the air a lot or a little. Depends if you find the sweet spot.
A few suggestions that might help: Adjusting the recoil on the rifle down. I would say the accuracy on it is cancer, but that actually kills people.
Punch kills give either health or ammo back.
Kills done during ZA WARUDO give the other that the punch kill does not.
Energy shield(much like the armor mechanic of Doom Eternal). Slowly refills with each kill.
A hose or cable or something to swing around enemys, pull them closer, or pull you closer, much like the Doom meathook.
The reloading is a questionable mechanic tbh, especially with as hectic and fast paced this is supposed to be.
A higher powered shotgun with less shots in it.
All that being said, this has a lot of potential. I have already found a couple movement mechanic quirks that enhance movement mechanics. Wall jumping and what I like to call Punch Pogoing. Punching an enemy a certain way launches you up into the air, but it's real finnicky and I don't have the skill to repeatedly land those punches
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0.3.1 is light and it's the smoother running version, 0.3 is the dark one, but its more taxing.
I can't download on Linux can someone help please? I am confused
am gonna name this game Neonserk i know im bad at making names
If Punching and Shooting/Cannon is used at the same time, neither will activate.
I feel like the time stop ability is a little too short.
Overall goodgame! :)
for a demo
Pls make all your game mobile Steven I'm begging you. I want to play ;-;
:|
Suggestion: You know how the body parts of enemies tend to not fall off after enemies die? What if, during timestop, you disabled the ability for enemies to die, so we could get some sweet combos off on a hand cancer man? (the plan is to make is so that enemies cannot die during timestop, so that I can knock the legs, arms, and head off of a hand cancer man for maximum brutality)
That would be cool
Suggestion: Hey Steven, sometimes when I punch the enemies they go flying up - but hear me out. What if you made this a feature! (this is a reference from your dev log) they could take fall damage and lose health or die. I'm just saying.
lets speedrun it
parkour%
my speed run
does this have ragdoll idk if it has i never played it
Yes, also detachable limbs
i wish i could play this but i dont have the reaction time to keep turning and shooting enimes
add knife throwing (yes this is a jojo reference)
He has a community post on youtube about that.
hey steven i have an idea for your game there should be a function to manually stop and start time and the rocket lancher should have infinite ammo
Suggestion: make ammo crates for refilling ammo, u can earn them by progressing through the arena or something like that
Help! it super laggy on windows for me. What do I do?
So when you launch the game, go into the settings and turn on the windowed view and then launch the game, and after go back to the settings make it full screen and the lag should be fixed. If it does not work i am sorry i run the Linux version on a Chromebook through Crostini.
So sorry but it didn't work😭
I'm sorry. maybe just try running it in windowed view without motion blur on and are you runn version 0.3 or 3.1?
I do really like where its going very smooth and fun I could play this demo for hours, but I have to say a couple of problems. First off the revolver if better than all other guns it can one shot the orbs and the B I G B O I S, then there's the four legged spider thing. It takes a lot of shots even from the revolver. All of the enemies are dirt slow and shoot slow. The third problem (more of a suggestion) is this game would be a lot better with higher FOV like 80 or 90 FOV. Thank you!
W H A T
Can you just make settings to change colour scheme instead?
Please I need help it won't let me run the application on my mac. My MacBook is a MacBook Air (M1, 2020)
(Please keep in mind this is only my opinion) The best ways to kill the big guys or as I call them, Void Brutes, is to punch them in the head it's a one-shot w h y. For the b o o m e r s (I guess you could call them suicide turrets) the best is pistol, shotgun or rocket. Spider thingies or void crawlers as I call them best weapon is probably rocket, pistol or shotgun. The sphere-shooty-thingy (I call them void turrets) probably pistol, your fist, shotgun or rocket. Also the rifle is literally only good when you freeze time.
Here are some name ideas: Neon Void, The void, Neon Rush
WHY DO I HAVE 2 FPS ON IT
cuz ur pc is probably sh!t
shimata
so much cool
karlson 2.0
Did you watch the video...
TITANFALL 2 AND DOOM ETERNAL NOT KARLSON YOU MORON
YOU STUPID MORON ITS A TITAN FALL AND DOOM ETERNAL CLONE YOU STUPID FLAT EARTH TIGER PENIS
I don't remember if I said this already, but I think an ADS that slows time a bit in the air or on walls (gradually consuming the time gauge) would be super cool and make kills while doing parkour a lot easier.
Steven, If you want music I'll make it for free. I have a title theme made already if you want it for the next version.
I’ve been seeing your comments around. Very nice!
Thanks, my song is down there somewhere.
if he wanted music he will get an artist
There is a bug were when u stop time, shoot several explosives directly under you then when time goes back u jump, u will be flung VERY high into the air (over the map), then be able to get ontop of ANYTHING
How change color
Old 0.3 is black but more taxing, and the new 0.3.1 is experimental white with performance enhancements, just download the one you'll enjoy more.
Basically Usability or Aesthetics
In 0.3.1 for Windows, there is a bug where if you stop time, jump, and punch, in that order on top of the crab enemies there's a chance to be flung into the air a lot or a little. Depends if you find the sweet spot.
it's really fun
yep
I thought his was gonna be purple lol
0.3 is black and purple. 0.3.1 is the new experimental white
Windows v0.3 is literally just better than the new one, it has no bugs and it's really cool. It LITERALLY doesn't break your game, also.
I found a bug, when "robots" fell in the void he didn't respawn
or a journey into fps
maybe you can name it
a journey to fps
Man i love doin this
Haha Same
Try letting them surround you and then rocket jumping
Ok I Will Try
A few suggestions that might help:
Adjusting the recoil on the rifle down. I would say the accuracy on it is cancer, but that actually kills people.
Punch kills give either health or ammo back.
Kills done during ZA WARUDO give the other that the punch kill does not.
Energy shield(much like the armor mechanic of Doom Eternal). Slowly refills with each kill.
A hose or cable or something to swing around enemys, pull them closer, or pull you closer, much like the Doom meathook.
The reloading is a questionable mechanic tbh, especially with as hectic and fast paced this is supposed to be.
A higher powered shotgun with less shots in it.
All that being said, this has a lot of potential. I have already found a couple movement mechanic quirks that enhance movement mechanics. Wall jumping and what I like to call Punch Pogoing. Punching an enemy a certain way launches you up into the air, but it's real finnicky and I don't have the skill to repeatedly land those punches
Possibly add knockback to the stonger shotgun as well whilst in the air. Add m o b i l i t y.
And a chaingun type weapon.
And there's potential for upgrades, one such that makes the dash do damage when ramming enemies.
This game has a lot of potential, man.
ZA WARUDO
means
the world
its from JoJo's bizarre adventure
also more features that might be good are nerfing the pistol and making it so u start with it and you collect the others
he shouldn't nerf the pistol he should buff the rifle
Yes. The accuracy is horrid.
And it does like 2 damage
Eh, it does decent damage per shot. When it actually hits. Which it hardly ever does
this is a great game and some great possible features would be , a knife , sliding and map customizations
ik whats missing, memes
A sword
He needs a sword
Yes, a cool flurry that deflects bullets would be sick
Hmm, speedrun? this is me btw excuse the bad audio I forgot to turn my mic off.