Double click the zip file to open it and then click the file that it expands into, it should have a red polygonal circle icon. It'll ask you if you really want to open it, just click open and you should be good. just make sure you have the mac version.
No reason to use anything other than pistol, plz buff mg and shotty (Possibly if you get to the top of the arena from the outside, a buff is placed at the center for the 3 other weapons)
No response to know if you can lock on, so add indicator and plz buff lock range in tern for nerfing damage
Here is my idea for a user interface for selecting powers, I will also be including power Ideas and explaining how it works. The player is given a certain amount of points, each power costs points, better powers cost more points, any left over points can be used to upgrade fundamental stats like Health, ammo and how fast your special bar fills.
Power Ideas Basic Power: Portal Gun: Self explanatory Stimulant: Boosts movement speed and health (Possibly bonus health) Implosion: Like an explosion, but the opposite, drags all nearby enemies to one spot
Ultimate: Stasis: Locks an enemy in place Invisibility: Makes you Invisible to enemies
Dash: I don't have any ideas for a dash, But it would be fun to be able to sacrifice points to get a more powerful dash
Please Like this or give it traction so that Steven can see it
Hey, I am Currently in the process of making a concept for a power up menu that Steven can use for his game, Cant wait to show all of you Includes Ideas for powers
I love what you did here but sadly for me it lags a LOT. I have a older computer which definitely doesn't help but it would still be nice if you could find a way to fix it. Thank you and have a great day!
can you make it so when you are in the air you can do a flip like in Clustertruck? also can you have it so in the middle of reloading you can still punch?
Chrome OS can't even run GDevelop without sacrificing ten children much less a 3d game. While Chrome OS is easy to use, it doesn't run resource hungry applications very well.
I know that detachable limbs are a feature, but the one I didn't detach is phasing into the floor. At the very beginning & at 0:07, you can see it's back leg on the right side going through the floor.
Well since the game isn't finished yet, that seems less important than, like adding death first of all and fleshing it into a legitimate game before stuff like level editors.
That would be awesome to have an in-game level editor. Not only would it inspire community-created content, it would also basically eliminate his need to make tons of levels in the future, unless he wanted a story line and campaign.
The speed and freedom of the movement is just right, although any level with verticality will render enemy encounters trivial, I'd consider adding a timer for levels, I'd also suggest unlocking levels into batches of 5 or 3 and requiring x number of things (be it stars or whatnot) to unlock the next batch so that players who are stuck in one level can just pick another one and are less likely to rage-quit.
Also the guns are quite underwhelming and definitely need to be made more unique from one another to incentivise weapon switching like in Doom
I think that the fact that you can run on walls indefinitely is a little op, and when you run on a wall your FOV should increase so you can actually see what you are looking at. Also, the rocket should have a hitbox ahead of where the rocket is going so that rocket jumping easier because the timing is off: Hitbox like this : ______ l:::::) |______|
You go down consistently when wall-running, and you can use time stop to, not only time rocket jumps correctly, but also boost them fivefold. (look for my video of it higher up.)
honestly I think that you should be able to turn on and off things like infinite ammo or infinite timestop so it can be fun (I REALLY just want to spam enemies with rockets while timestops active)
Personally, I think that the game is great. I also like the concept of a movement-oriented but I think that you shouldn't just add movement-related abilities, but in addition to that movement-related terrain, for example, jump pads, rooms without gravity, or reversed gravity.
Steven, a few things. The Crosshair is white and, you know, 0.3.1 is white so you straight up lose your crosshair half of the time, and I think that dashing should lessen gravety on the player during the dash because right now you sort of plummet and you need to use your double jump in sync to keep your elevation.
I like the idea of the game and I admire that he's making a game by himself and I want to help make it a good as it can be. That's why I'm making music, drawing designs, finding little things that could be a mistake or could be improved.
Oh yeah, that's super weird, I wonder what makes it do that?
Did YOU know that if you freeze time and then proceed to put multiple rockets at your feet, you can do a super rocket jump? Not a glitch but it's super cool and I was actually able to find out that there is increased gravity at high altitudes. You can experience it if you are on the highest point in the arena.
Uhh so i have a problem. When i play the game the character always goes to the left so i cant play. It's not a problem with my keyboard because i unplugged it and it still wouldn't work. Also can we get an option to turn off all the lights, it kinda lags me out. Thank You.
Are you using 0.3.1? It has way better performance. if you already are, change the game to a window in options and shrink it a bit. As for the auto left thing, I don't know. Which version are you using? Maybe that has something to do with it.
I am using 0.3.1. I know how to deal with the fps, i will just go back to my smaller monitor as the pc can't handle the bigger one, but i guess Steven will have to deal with the auto-left thing, it's also bugged both on 0.3 and 0.3.1.
Hmmm, multiple times? I'm assuming that you've tried opening it more than once and keeps happening, but need to know. Also which computer version are you using, windows?
I don't know why that's happening, it's weird that not everyone is having it, yet it isn't isolated. I must be in the way certain computers are interacting with the code or something.
Two things to bring up, a suggestion and a bug report. The suggestion is to make the player deal more damage punching during a dash and the bug report is that punching legs appears to have a small chance to teleport the player through the ground.
Suggestions #2, #3, and #4. #2 is to have the melee enemies if shot in the upper torso instinctively cover their head, #3 is to make a small flying enemy that can follow the player to places the others cannot reach, and #4 is an enemy which will switch between a ranged and melee option, opting for ranged unless the player actively gets close then switching to it's melee option.
← Return to thing
Comments
Log in with itch.io to leave a comment.
Banana Minigun take it or leave it
steven has to add that
yes
I can't download it or I did but I deleted the new file now when I try to download it does not want to download it says something about forbidden
Did you make sure to download the windows version?
dude you gotta be patient. after the first load it'll load fast. just watch a vid or something while you wait
So you can use crab guys as a ramp apparently.
Make an option to toggle off lights/toggle dark mode. Also solve the auto-left issue, thank you.
Mac version Is still not working, it just won't open.
thats why you don't use a mac XD, just kidding btw
Double click the zip file to open it and then click the file that it expands into, it should have a red polygonal circle icon. It'll ask you if you really want to open it, just click open and you should be good. just make sure you have the mac version.
My review, I will update as the updates come
Pros:
Very fun
Good idea
Cons:
No reason to use anything other than pistol, plz buff mg and shotty (Possibly if you get to the top of the arena from the outside, a buff is placed at the center for the 3 other weapons)
No response to know if you can lock on, so add indicator and plz buff lock range in tern for nerfing damage
Here is my idea for a user interface for selecting powers, I will also be including power Ideas and explaining how it works.
The player is given a certain amount of points, each power costs points, better powers cost more points, any left over points can be used to upgrade fundamental stats like Health, ammo and how fast your special bar fills.
Power Ideas
Basic Power:
Portal Gun: Self explanatory
Stimulant: Boosts movement speed and health (Possibly bonus health)
Implosion: Like an explosion, but the opposite, drags all nearby enemies to one spot
Ultimate:
Stasis: Locks an enemy in place
Invisibility: Makes you Invisible to enemies
Dash:
I don't have any ideas for a dash, But it would be fun to be able to sacrifice points to get a more powerful dash
Please Like this or give it traction so that Steven can see it
i like your idea
Thanks I spent a lot of time on it
Hey, I am Currently in the process of making a concept for a power up menu that Steven can use for his game, Cant wait to show all of you
Includes Ideas for powers
PORTAL GUN, PORTAL GUN, PORTAL GUN!!!!!
Bruh As Dani once said "Multiplayer is dope bruh!" So.. Add multiplayer
pls do. i would have alot of fun killing and/or killing with my friends.
I have some ideas for the name of the game right now:
Hyperarena
Lightstrip
Laser Epic Destruction Strip (LED Strip)
Also, maybe add an option to toggle between light mode and dark mode, changing the colors of the arena from black+purple to white+gold.
I love what you did here but sadly for me it lags a LOT. I have a older computer which definitely doesn't help but it would still be nice if you could find a way to fix it. Thank you and have a great day!
Why is it not purple like his new video? i am not mad just saying
It might be the old v0.3 ones.
It should be really easy to figure out, but here you go:
First open the .zip file, extract all, and then double left click the file with 'application' next to it.
There you go
and if it says this may harm your computer click "more info" then "run anyway"
Thank you for adding that
your welcome
it does nothing
i am confused
Oh, darn that sucks
Extremely fun! i believe this has major potential! Hope you see this!
Yeah
can you make it so when you are in the air you can do a flip like in Clustertruck? also can you have it so in the middle of reloading you can still punch?
What's the point of reloading if you can still kill while doing it? it's like shooting a gun when reloading it.
Nah, it would stop the animation, but it just means that you aren't forced to go through the whole animation if your in a tight spot.
Hey, what do you guys think of this rough draft of a hypothetical look for the main character?
DUDE, THAT IS AWESOME. IF YOU ARE READING THIS STEVEN, THAN ADD THIS AS THE CHARACTER NOW!!!
YEA, YOU'RE RIGHT!!!
Hey, thanks a lot guys. I went for a sort of military look, but this is just the rough.
thats pretty awesome, but im not sure if he'll add a full body character any time soon, or at all
Yeah, I know, but the image just popped into my head and wanted to show it. IDK
Having sound effects for getting hit would be very useful, along with a death screen, and more waves. also checkpoints for parkour
He hasn't added death, obviously, it woun't stay that way.
Why is there no Chrome Os version?
WHY NOT?!?!?!?!?
Chrome OS can't even run GDevelop without sacrificing ten children much less a 3d game. While Chrome OS is easy to use, it doesn't run resource hungry applications very well.
Pretty much
I am still confused
Oh, um.
Ok basically, Chrome OS isn't powerful enough to run 3d games like this.
Oh..... *Inserts sad music*
Hmm...
its a feature not a glitch an intentional feature
No, not the front leg that I detached, the one that's phasing into the ground.
Its a feature and I like it
I know that detachable limbs are a feature, but the one I didn't detach is phasing into the floor. At the very beginning & at 0:07, you can see it's back leg on the right side going through the floor.
IT'S A FEATURE
Level Editor or a version that comes with the unity files so we can mod it!!!!!
NOOOOOOOOOO!!!!
Why is this a "NOOOOOOOOO" It gives the game more content
Well since the game isn't finished yet, that seems less important than, like adding death first of all and fleshing it into a legitimate game before stuff like level editors.
That would be awesome to have an in-game level editor. Not only would it inspire community-created content, it would also basically eliminate his need to make tons of levels in the future, unless he wanted a story line and campaign.
He's very early into development so I don't think that's his main priority right now, but it would be great to see!
Had to reset my computer but it's very fun! I was listening to the DOOM Eternal OST while playing.
You should create "classes" like the current loadout would be a gunner and then you could make a magic class and stuff
THAT IS NOT A BAD IDEA!!!
Tipped, stop with the caps bro...
I noticed that when you dash into one of the floating platforms at the right angle you can fly really high up.
Check this out
Am I the only one who didn't know that there was no roof?
The speed and freedom of the movement is just right, although any level with verticality will render enemy encounters trivial, I'd consider adding a timer for levels, I'd also suggest unlocking levels into batches of 5 or 3 and requiring x number of things (be it stars or whatnot) to unlock the next batch so that players who are stuck in one level can just pick another one and are less likely to rage-quit.
Also the guns are quite underwhelming and definitely need to be made more unique from one another to incentivise weapon switching like in Doom
I think that the fact that you can run on walls indefinitely is a little op, and when you run on a wall your FOV should increase so you can actually see what you are looking at. Also, the rocket should have a hitbox ahead of where the rocket is going so that rocket jumping easier because the timing is off: Hitbox like this : ______ l:::::) |______|
Edit: Also make the boost stronger
You go down consistently when wall-running, and you can use time stop to, not only time rocket jumps correctly, but also boost them fivefold. (look for my video of it higher up.)
honestly I think that you should be able to turn on and off things like infinite ammo or infinite timestop so it can be fun (I REALLY just want to spam enemies with rockets while timestops active)
The lights in the white mode need to be a different color, like orange or something, and on the top edges of the platforms.
Personally, I think that the game is great. I also like the concept of a movement-oriented but I think that you shouldn't just add movement-related abilities, but in addition to that movement-related terrain, for example, jump pads, rooms without gravity, or reversed gravity.
That sounds super cool.
yea thats kinda what i think
Steven, a few things. The Crosshair is white and, you know, 0.3.1 is white so you straight up lose your crosshair half of the time, and I think that dashing should lessen gravety on the player during the dash because right now you sort of plummet and you need to use your double jump in sync to keep your elevation.
You must really believe in this game because your spitting ideas left and right for good gameplay
I like the idea of the game and I admire that he's making a game by himself and I want to help make it a good as it can be. That's why I'm making music, drawing designs, finding little things that could be a mistake or could be improved.
btw about mistakes i found a glitch(i think)
where if you lean on the massive wall in the arena(any wall)
and rocket jump youll be send to the top almost instantly
Oh yeah, that's super weird, I wonder what makes it do that?
Did YOU know that if you freeze time and then proceed to put multiple rockets at your feet, you can do a super rocket jump? Not a glitch but it's super cool and I was actually able to find out that there is increased gravity at high altitudes. You can experience it if you are on the highest point in the arena.
Sorry for how long this is X )
its fine
I found this very fun and I feel like if you expand upon it it could be really great
Didn't play long or get far, but worked on 2020 Mac Air with new M1 chip.
Is controller support coming?
Good work!
my character wont stop going left and ii tried unplugging everything can u please fix that thanks.
Corn, which version of the game are you using, and have you tried it multiple times?
Yeah looks like we have the same problem D:
Yeah, I'm trying to figure out WHY though...
Uhh so i have a problem. When i play the game the character always goes to the left so i cant play. It's not a problem with my keyboard because i unplugged it and it still wouldn't work. Also can we get an option to turn off all the lights, it kinda lags me out. Thank You.
Are you using 0.3.1? It has way better performance. if you already are, change the game to a window in options and shrink it a bit. As for the auto left thing, I don't know. Which version are you using? Maybe that has something to do with it.
I am using 0.3.1. I know how to deal with the fps, i will just go back to my smaller monitor as the pc can't handle the bigger one, but i guess Steven will have to deal with the auto-left thing, it's also bugged both on 0.3 and 0.3.1.
Hmmm, multiple times? I'm assuming that you've tried opening it more than once and keeps happening, but need to know. Also which computer version are you using, windows?
Yes, I am using windows, and i have tried opening multiple times both with 0.3.1 and 0.3
I don't know why that's happening, it's weird that not everyone is having it, yet it isn't isolated. I must be in the way certain computers are interacting with the code or something.
I am playing on a mac and cant open it because I apparently dont have the rights to do so even though I am the admin. Anyone know how to solve this?
You have to give yourself permission using 'chmod +x <application path>' in terminal. I don't exactly remember how to do this so this might help.
I tried this and it says "file name not found" I don't think that works for Big Sur
Thanksa a lot I'll try it soon
Awesome game, just one minor issue....
The white and gold colors are super painful to stare at, literally cannot play for more than 10 minutes... even on night mode.
Please remove the scheme. Use a synthwave or something else than better fits.
Two things to bring up, a suggestion and a bug report. The suggestion is to make the player deal more damage punching during a dash and the bug report is that punching legs appears to have a small chance to teleport the player through the ground.
Bug report #2 if you run backwards towards a wall and rocketjump you will be sent to the top of the wall seemingly no matter how tall.
Suggestions #2, #3, and #4. #2 is to have the melee enemies if shot in the upper torso instinctively cover their head, #3 is to make a small flying enemy that can follow the player to places the others cannot reach, and #4 is an enemy which will switch between a ranged and melee option, opting for ranged unless the player actively gets close then switching to it's melee option.
Bug report #3 punching a golem between the legs sends it high into the air, sometimes to the top of the arena.
Hey, what's wrong with becoming a Skyrim giant? XD
Bug report #4 sending an enemy out of the arena rather than killing it prevents new ones from spawning