Dude, this game is absolutely amazing. I played one of the older betas a long time ago for about 2 hours straight with "The only thing they fear is you" Playing in the background and didnt get bored. love your work man, keep it up!
possibly the greatest concept of an fps game. the power and satisfaction of fast paced power is what encourages people to love the game, and ways to incorporate skill to complete hard obstacles is a next step, since the enemy projectiles are pin point on the player and small, meaning you would HAVE to take cover in a game that encourages you to dive in on your enemies. the wall climbing is a great implication to a game, easy to avoid enemies and gets you high ground fair and square and can even boost you higher for platforms. but that's the problem, the boost isn't limited, and you can infinitely do in, making it so you never have to come down at all. another thing which is a bug i guess is the enemy collision. not with bullets on enemies, no, the titans as i like to call them are made of certain shapes to represent an in development hitbox, but the way that their made, if they hit another titan they can collide and get their body pieces stuck inside eachother, forcing them to be stuck to eachother and their ai trying to walk at you only just stumbles on eachothers feet. but the way you have the pieces fall off are genius and innovative to allowing devs to have a way to easily make a dev model interaction simulating body parts falling off on the model: like doom eternal where parts fall off on shots. its great fun, neat to play around with, and a wonderful vision. but like youve probably heard more times than you need to,
content pls.
take it as a compliment. we crave more because we like it .
So the bomb dude should give you finger mortar ammo (it should have gravity so not a rocket launcher instead a mortar because the player is already to OP) and the reg enemies give both rifle and revolver ammo because they are about the same minus damage and have a humanoid shotgunner (maybe not humanoid just a multi plasma thread shooting thing) for shotgun ammo
there should be a more distinct enemy pallet or don't make the maps black and purple because they blend in the background a bit (the red on purple also looks a bit harsh so maybe change the purple) new weapon idea: fork = melee and wet sock a throw able weapon that makes the floor lose traction for you and enemies (also I recommend redesigning the weapons to be unnecessary but cool looking like quake 3 and unreal tournament good example is unreal tournament's rocket launcher look at that for reference for how I think the guns should look and animate unnecessary
these are just ideas you don't have to use them these are not demands just some things I think that would make the game better. I'm no programmer so if they are kind of stupid don't use them.
1) make scroll wheel scroll though weapons
2) make the rocket hand thing on a cooldown like the sprint or the time freeze
3) crouching please
4) make weapons even more accurate while moving It would be cool or something
5) allow punching while reloading
6) make bomb enemies lunge at you
7 at a weak points exactly like doom eternal where if you shot like a gun or something there ai will have to change how they think and attack
8) make enemies that die to the rocket hand thing have more funnier ragdolls or something cool
Honestly this has a lot of potential. I absolutely love how even this early on in development, the game has its own personality, what with the finger guns and dopey moving enemies. I also really liked seeing how the crabs and tall boys reacted when I shot off their hands or legs. More enemies is a no brainer to include and good arena/level design in the final game is a must have, though for a quick demo the parkour was pretty fun.
This is super cool! One bug I came across is sometimes when I try to melee the small two legged enemies I clip through the ground and off the map. I've been trying to reproduce this by trying it a bunch of times but it hasn't happened a second time, so I'm not really sure what's happening. One other thing, I don't know if you're doing this intentionally but sometimes the bomb dudes don't explode when I kill them, so yeah. Final thought, maybe add some flying enemies, because once you get to certain platforms you're untouchable. The flying enemy idea kinda depends on the map though, if it's an arena like this, it should have flying stuff to cover the high areas. But if it's a more linear map you might not really need flying enemies. Overall I really think this has great potential, and also ZA WARUDO.
ye but what i mean is like in vecter (on steam) where you can make an easy to run game easier to run (it goes all the way to potato where its just lines, also its a great game i recommend)
Ok so Few things to add/change : - Add a control option for foreign keyboard - Add ammunition items (like when you kill ennemies) - Change the reload system of the shotgun to be like the TF2 auto-reload (Basically it reload and if you try to fire it just cancel the reload and fire unless you don't have ammo) because there's a lot of lag when you reload the shotgun but you want to punch/fire
I think ammo being energy that you absorb from enemies when you kill them, or just handle Weapons like in Halo, and spread them across the map with ammo in them to refill your guns.
When i say "Add a control option for foreign keyboard" it's because i have a french keyboard so i need to change the language of my keyboard every time i play
It would be cool if holding down f would consume a little bit of the time bar, and you would materialize a cool katana and perform a flurry or slashes on the enemy you target. Could be cool
Yeah its probably my computer because I downloaded the Windows version and opened it using Wine Windows Program Launcher on Linux and its still very very very laggy. I don't know why my computer is so slow I have no games or excessive applications.
Hello! I beleive this game will see a bright future. I've found some bugs i would like to report.
1. When you dash while wall running, your character moves down, making it a little hard to parkour. 2. There is severe screen tearing, i beleive it is caused by the motion blur feature, though it only happens in fullscreen.
I will feature the screen tear picture below, my computer is a jerry rig so screenshot doesnt work, thats why i took the photo from my phone.
Then i would like to propose some features: 1. Ledge grab, as mention by theviewfromhere.
2. I suggest proposing faster rocket finger gun fire, as it is quite hard to time rocket jumps with the current animation and prox time.
3. Better textures/depth, beacuse when u stare down at the floor, you can only see the monotone colour, and dont see where you are moving.
4. When reloading, you can still melee, it hinders the reload, but it makes a good saving grace feature.
5. Ammo drops, as when i was fighting in the arena, i ran out of rockets in the first minutes.
6. A scroll wheel function for all the weapons.
Disclaimer:
By all of these notices, i dont mean to diss or make your game look bad, i want it to improve and see new hopes & updates.
I hope you consider all of these notices, have a good day!
Hey, ill keep that in mind, its true, my computer is quite old. But i beleive that this still should be solved, as games should be accesible for budget gamers too. But thanks for the notice!
Cool suggestions, I think the rocket jump delay can and probably will be solved by just making it into its own weapon. Doing so would get rid of the frames where you're pulling out the rocket launcher every time.
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i cant wait for it to download
there should be enemies which are extremely slow and strong, but when you freeze time, they become fast but are still really strong.
can u make a deb linux file too.... thats what linux im on... also great game
You should make a setting that lets you change in-between the black and purple or the white and yellowish gold.
cant wait for the patch with knifes
:)
Me to
yes
Dude, this game is absolutely amazing. I played one of the older betas a long time ago for about 2 hours straight with "The only thing they fear is you" Playing in the background and didnt get bored. love your work man, keep it up!
This may have been fixed, but I'm sharing it anyway. If you hold forward or backward on a wall you go higher.
i found it out too by my self i used it ._. shame on me i used it to go on the pillers and hide from enemy
if you want to go on the pillars you can just spam jump on their walls
possibly the greatest concept of an fps game. the power and satisfaction of fast paced power is what encourages people to love the game, and ways to incorporate skill to complete hard obstacles is a next step, since the enemy projectiles are pin point on the player and small, meaning you would HAVE to take cover in a game that encourages you to dive in on your enemies. the wall climbing is a great implication to a game, easy to avoid enemies and gets you high ground fair and square and can even boost you higher for platforms. but that's the problem, the boost isn't limited, and you can infinitely do in, making it so you never have to come down at all. another thing which is a bug i guess is the enemy collision. not with bullets on enemies, no, the titans as i like to call them are made of certain shapes to represent an in development hitbox, but the way that their made, if they hit another titan they can collide and get their body pieces stuck inside eachother, forcing them to be stuck to eachother and their ai trying to walk at you only just stumbles on eachothers feet. but the way you have the pieces fall off are genius and innovative to allowing devs to have a way to easily make a dev model interaction simulating body parts falling off on the model: like doom eternal where parts fall off on shots. its great fun, neat to play around with, and a wonderful vision. but like youve probably heard more times than you need to,
content pls.
take it as a compliment. we crave more because we like it .
VEIW SHOULDN'T BOB WHEN NOT MOVING
I love your game but make an option to change the light and texture
make a option to turn back to old texture
i watht steven video yesterday
cool
So the bomb dude should give you finger mortar ammo (it should have gravity so not a rocket launcher instead a mortar because the player is already to OP) and the reg enemies give both rifle and revolver ammo because they are about the same minus damage and have a humanoid shotgunner (maybe not humanoid just a multi plasma thread shooting thing) for shotgun ammo
there should be a more distinct enemy pallet or don't make the maps black and purple because they blend in the background a bit (the red on purple also looks a bit harsh so maybe change the purple) new weapon idea: fork = melee and wet sock a throw able weapon that makes the floor lose traction for you and enemies (also I recommend redesigning the weapons to be unnecessary but cool looking like quake 3 and unreal tournament good example is unreal tournament's rocket launcher look at that for reference for how I think the guns should look and animate unnecessary
also baby chad log fist punching dude would be cool
this is still a demo btw
yeah I know that I want to say some things the game needs that's why it's a demo
Suggestions
these are just ideas you don't have to use them these are not demands just some things I think that would make the game better. I'm no programmer so if they are kind of stupid don't use them.
1) make scroll wheel scroll though weapons
2) make the rocket hand thing on a cooldown like the sprint or the time freeze
3) crouching please
4) make weapons even more accurate while moving It would be cool or something
5) allow punching while reloading
6) make bomb enemies lunge at you
7 at a weak points exactly like doom eternal where if you shot like a gun or something there ai will have to change how they think and attack
8) make enemies that die to the rocket hand thing have more funnier ragdolls or something cool
This game has so much potential! Looks a lot like Karlson and Doom in one! The art style is amazing and would be a really fun round-based game!
round based would be cool 3 times to beat the level then next one but in increasing difficulty
Suggestions:
when you are reloading you can punch
I think that will be cool
That will looks:
you stop reloading
in one hand you have gun and second one is punching
Honestly this has a lot of potential. I absolutely love how even this early on in development, the game has its own personality, what with the finger guns and dopey moving enemies. I also really liked seeing how the crabs and tall boys reacted when I shot off their hands or legs. More enemies is a no brainer to include and good arena/level design in the final game is a must have, though for a quick demo the parkour was pretty fun.
This is super cool! One bug I came across is sometimes when I try to melee the small two legged enemies I clip through the ground and off the map. I've been trying to reproduce this by trying it a bunch of times but it hasn't happened a second time, so I'm not really sure what's happening. One other thing, I don't know if you're doing this intentionally but sometimes the bomb dudes don't explode when I kill them, so yeah. Final thought, maybe add some flying enemies, because once you get to certain platforms you're untouchable. The flying enemy idea kinda depends on the map though, if it's an arena like this, it should have flying stuff to cover the high areas. But if it's a more linear map you might not really need flying enemies. Overall I really think this has great potential, and also ZA WARUDO.
Suggestions:
Add some indicator of low health like the generic red on the screen edges, health is way too easy to ignore
Add first shot accuracy and bloom, the crosshair just exploding for no reason just looks weird
Give the shooting enemies spread because they fucking laser anything that moves
Edit: regen would be nice too
I think the blue energy strips on the character should change color, that wasn't my idea, but its cool so I putting it out there.
no bloom
it doesnt have to be large or significant it just should exist
o man you game is amazing!!! :D
The game looks great :D
The shotgun needs to be nerf somewhat in my opinion, or maybe make some enemies immune to certain weapons?
Nah, it sucked in the last one, and in my opinion, shotguns should be op at close range.
Yeah. In the last demo the shotgun did nothing.
Exactlly
it doesn't work on mac computers. (plz fix)
Yeah it does, are you using the mac version of the game?
Ok so the game is great, but here is some things you could add to the game that would be cool:
Limit the number of double jumps you have on each surface you touch, beacause right now you can just climb walls spamming the space bar
Add some flying or rocket shooting enemy, so when you stop time you could shoot the rocket and make it explode
Make the bomb enemy explode when shot, so you could lure him into a group of enemies and shoot him, adding a bit of strategy to the game
*********When it's done*********
mod support
Some requests
1.Add music
2. ammo pickups would be nice, especially for my finger rockets
3.make the backdrop black and add the purple led strips to the structures
4. parkour before the arena to be removed
5.fix bug where sometimes punching an enemy downwards makes you fall out of the map (you might have to try and do this yourself)
6. Make rifle shoot faster
7.more enemies please
8.add more entities to the spawn cap
I repuest this because i think it will make the game better to play
Seems like my mac can't run either version. Some kind of Big Sur permission error.
it runs like sh*t
(bad laptop rn so yeah but pls add sumn to change graffiks but if not thats cool too)
Did you change the rez to be smaller in the options?
ye but what i mean is like in vecter (on steam) where you can make an easy to run game easier to run (it goes all the way to potato where its just lines, also its a great game i recommend)
very epic
It's amazing how this game handles way better than a lot of AAA shooters...
It would be cool if projectiles could interact with each other (shooting bullets out of the air, or even having the rockets hit each other).
hmmm, that would be interesting.
I have a question tho, would the bullets explode, drop instantly or ricochet? Its like, a really cool idea tho
they could become 2 sprays of projectiles
Ok so
Few things to add/change :
- Add a control option for foreign keyboard
- Add ammunition items (like when you kill ennemies)
- Change the reload system of the shotgun to be like the TF2 auto-reload (Basically it reload and if you try to fire it just cancel the reload and fire unless you don't have ammo) because there's a lot of lag when you reload the shotgun but you want to punch/fire
The game is awesome tho!
I think ammo being energy that you absorb from enemies when you kill them, or just handle Weapons like in Halo, and spread them across the map with ammo in them to refill your guns.
That'll be great
maybe add weapons too
When i say "Add a control option for foreign keyboard" it's because i have a french keyboard so i need to change the language of my keyboard every time i play
add sword
It would be cool if holding down f would consume a little bit of the time bar, and you would materialize a cool katana and perform a flurry or slashes on the enemy you target. Could be cool
Or maybe a massive buster sword kinda thing :D
Yeah, that would be cool too.
neon katana will be supeeerr cooooooooll
Cool idea, maybe like a long range katana dash with some invincibilty frames? Like excalibur's exalted blade dash from Warframe.
Yeah like that
Yeah its probably my computer because I downloaded the Windows version and opened it using Wine Windows Program Launcher on Linux and its still very very very laggy. I don't know why my computer is so slow I have no games or excessive applications.
ima try downloading the windows version using wine on linux
maybe it's my computer but the linux version is so laggy when I press w to move up nothing happens and 3 seconds later I'm a mile ahead
any suggestions to make it a little faster?
and more responsive?
Try putting it in a window in the options.
wdym?
he means put it in windows mode
is it allowed to fork the game and if yes under which circumstances (i want to help a little bit to learn some unity bcoding)
and if possible can one of my friends make a review?
yo what jerk went through the comments and down voted them all for no reason
Can you maybe put the beta on steam cause I can't download it every time I download it does not want to wor
its not ready yet, so he cant i dont think.
Hello! I beleive this game will see a bright future.
I've found some bugs i would like to report.
1. When you dash while wall running, your character moves down, making it a little hard to parkour.
2. There is severe screen tearing, i beleive it is caused by the motion blur feature, though it only happens in fullscreen.
I will feature the screen tear picture below, my computer is a jerry rig so screenshot doesnt work, thats why i took the photo from my phone.
Then i would like to propose some features:
1. Ledge grab, as mention by theviewfromhere.
2. I suggest proposing faster rocket finger gun fire, as it is quite hard to time rocket jumps with the current animation and prox time.
3. Better textures/depth, beacuse when u stare down at the floor, you can only see the monotone colour, and dont see where you are moving.
4. When reloading, you can still melee, it hinders the reload, but it makes a good saving grace feature.
5. Ammo drops, as when i was fighting in the arena, i ran out of rockets in the first minutes.
6. A scroll wheel function for all the weapons.
Disclaimer:
By all of these notices, i dont mean to diss or make your game look bad, i want it to improve and see new hopes & updates.
I hope you consider all of these notices, have a good day!
hey, what computer do you use. becuase if its older its probably because of your computer. because that happened to me alot with my old one
Hey, ill keep that in mind, its true, my computer is quite old. But i beleive that this still should be solved, as games should be accesible for budget gamers too. But thanks for the notice!
Have a great day!
Cool suggestions, I think the rocket jump delay can and probably will be solved by just making it into its own weapon. Doing so would get rid of the frames where you're pulling out the rocket launcher every time.
That is true, we'll see in the next devlog. Thanks for the notice!
Have a great day!
weeee fun demo